Guardians of Utaemia Character sheet Race: Name: Player's name: Age: Max. age: Height: Weight: Gender: Skin: Hair: Eye: Handed: Characteristics: Awareness: Hearing: Sense of Smell: Sixth Sense: Taste: Touch: Vision: Charisma: Appearance: Speech: Constitution: Coordination: Jumping: Horizontal: Standstill: Running (x2 Standstill): Movement: Dexterity: Intelligence: Mental-Strength: Strength: Wisdom: Armor & Shield Proficiencies: Body: %Roll: Body-part: 01-08: Head 09-13: Neck: 14-23: Chest: 24-30: Abdomen: 31-34: Left-Hand: 35-40: Left-Arm: 41-44: Right-Hand: 45-50: Right-Arm: 51-61: Hip: 62-69: Left-Leg: 70-74: Left-Foot: 75-82: Right-Leg: 83-87: Right-Foot: 88-00: Back: Inner Armor: %Roll: Body-part: 01-08: Head 09-13: Neck: 14-23: Chest: 24-30: Abdomen: 31-34: Left-Hand: 35-40: Left-Arm: 41-44: Right-Hand: 45-50: Right-Arm: 51-61: Hip: 62-69: Left-Leg: 70-74: Left-Foot: 75-82: Right-Leg: 83-87: Right-Foot: 88-00: Back: Inner armor: Adj. Coordination: Adj. Dexterity: Adj. Movement: Damage-Reduction: Class: Type: Special abilities: Acid: Blunt: Cold: Electricity: Fire: Needle: Sharp: Value: Quality: Special: Cost to fix per damage-point: Outer Armor: %Roll: Body-part: 01-08: Head 09-13: Neck: 14-23: Chest: 24-30: Abdomen: 31-34: Left-Hand: 35-40: Left-Arm: 41-44: Right-Hand: 45-50: Right-Arm: 51-61: Hip: 62-69: Left-Leg: 70-74: Left-Foot: 75-82: Right-Leg: 83-87: Right-Foot: 88-00: Back: Outer armor: Adj. Coordination: Adj. Dexterity: Adj. Movement: Damage-Reduction: Class: Type: Special abilities: Acid: Blunt: Cold: Electricity: Fire: Needle: Sharp: Value: Quality: Special: Cost to fix per damage-point: Cape-Guard: %Roll: Damage-points: 01-25: Section #1: 26-50: Section #2: 51-75: Section #3: 76-25: Section #4: Special abilities: Acid: Blunt: Cold: Electricity: Fire: Needle: Sharp: Value: Quality: Special: Cost to fix per damage-point: Shield: %Roll: Damage-points: 01-25: Section #1: 26-50: Section #2: 51-75: Section #3: 76-25: Section #4: Special abilities: Acid: Blunt: Cold: Electricity: Fire: Needle: Sharp: Value: Quality: Special: Cost to fix per damage-point: Rank: Attacks per turn: Damage: Special: Range: Size: Type: Value: Rank: Attacks per turn: Damage: Special: Range: Size: Type: Value: Rank: Attacks per turn: Damage: Special: Range: Size: Type: Value: Rank: Attacks per turn: Damage: Special: Range: Size: Type: Value: Rank: Attacks per turn: Damage: Special: Range: Size: Type: Value: Rank: Attacks per turn: Damage: Special: Range: Size: Type: Value: Avoidance-Rolls: Annihilation-Strike: Bluff: Charisma: Communication: Constitution: Awareness: Hearing: Sixth Sense: Smell: Taste: Touch: Vision: Breath: Charisma: Speech: Appearance: Consciousness: Constitution: Control PET or STEED: Coordination: Death: Dexterity: Disease: Enchantment: Faith: Fall: Fear: Intelligence: Magic: Mental-attack: Mental-Strength: Pain: Paralysis: Perception (special): Petrification: Poison: Rage: Riddle: Serenity: Shock: Sickness: Strength: Stun: Sudden Death: Swimming: Tracking: Trap: Vertigo: Wisdom: Experience Earned: Experience needed to level: Level: Ability-Points (A.P.): Spell-Points (S.P.): Modification-Points (M.P.): Abilities, Powers and Spells: Miscellaneous: Background: Divine Favors: Languages: Notes: Other Significant Features: Racial Abilities: Treasure: Copper: Bronze: Silver: Bronze: Silver: Electrum: White-Gold: Yellow-Gold: Black-Gold: Gems: Items: